{"id":325,"date":"2024-01-28T15:11:37","date_gmt":"2024-01-28T15:11:37","guid":{"rendered":"https:\/\/publicdigitalhistory.dissgea.unipd.it\/?p=325"},"modified":"2024-01-29T15:13:09","modified_gmt":"2024-01-29T15:13:09","slug":"1960-making-of-the-president-repeating-reshaping-history","status":"publish","type":"post","link":"https:\/\/publicdigitalhistory.dissgea.unipd.it\/?p=325","title":{"rendered":"&#8216;1960: Making of the President&#8217; Repeating\/Reshaping History"},"content":{"rendered":"<h1><strong style=\"font-size: 26px; text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">Introduction:<\/span><\/strong><\/h1>\n<div class=\"w-full text-token-text-primary\" data-testid=\"conversation-turn-11\">\n<div class=\"px-4 py-2 justify-center text-base md:gap-6 m-auto\">\n<div class=\"flex flex-1 text-base mx-auto gap-3 md:px-5 lg:px-1 xl:px-5 md:max-w-3xl lg:max-w-[40rem] xl:max-w-[48rem] group\">\n<div class=\"relative flex w-full flex-col lg:w-[calc(100%-115px)] agent-turn\">\n<div class=\"flex-col gap-1 md:gap-3\">\n<div class=\"flex flex-grow flex-col max-w-full\">\n<div class=\"min-h-[20px] text-message flex flex-col items-start gap-3 whitespace-pre-wrap break-words [.text-message+&amp;]:mt-5 overflow-x-auto\" data-message-author-role=\"assistant\" data-message-id=\"9435c741-585b-4803-b5aa-ea69cf4dc303\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">Conducting comprehensive analysis on a work require examining its the elements. Its history, location, time period, creator&#8217;s background, and the intended audience must be paid attention to. This blog post critically examines the board game &#8220;1960: Making of the President,&#8221;\u00a0 ( first edition) assessing its historical accuracy, game design effectiveness and its communication with players.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-344\" src=\"https:\/\/publicdigitalhistory.dissgea.unipd.it\/wp-content\/uploads\/2024\/01\/indir.jpg\" alt=\"The game box\" width=\"230\" height=\"299\" \/><\/span><\/p>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: justify;\"><span style=\"font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif; color: #000000;\"><a style=\"color: #000000;\" href=\"https:\/\/www.gmtgames.com\/p-984-1960-the-making-of-the-president-3rd-printing.aspx\">https:\/\/www.gmtgames.com\/p-984-1960-the-making-of-the-president-3rd-printing.aspx<\/a><\/span><\/h2>\n<h2 style=\"text-align: justify;\"><strong><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">Background of the Game:<\/span><\/strong><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">Inspired by GMT&#8217;s\u00a0 card-driven game, Twilight Struggle, &#8220;1960: Making of the President&#8221; published in 2007. Post-release, it quickly gained popularity, earning nominations and winning awards such as the &#8220;2008 International Gamers Awards &#8211; General Strategy; Two-players.&#8221; The game&#8217;s success is due to its captivating plot surrounding the 1960 election and featuring iconic figures John F. Kennedy and Richard M. Nixon who are loved by many. The 2017 second edition by GMT Games continued its appeal, incorporating elements of American national values and portraying the country&#8217;s election culture.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-345\" src=\"https:\/\/publicdigitalhistory.dissgea.unipd.it\/wp-content\/uploads\/2024\/01\/indir-2.jpg\" alt=\"Historical picture from the debate\" width=\"254\" height=\"370\" \/><\/span><\/p>\n<\/div>\n<\/div>\n<h2 style=\"text-align: justify;\"><\/h2>\n<div class=\"min-h-[20px] text-message flex flex-col items-start gap-3 whitespace-pre-wrap break-words [.text-message+&amp;]:mt-5 overflow-x-auto\" data-message-author-role=\"assistant\" data-message-id=\"9435c741-585b-4803-b5aa-ea69cf4dc303\">\n<div class=\"markdown prose w-full break-words dark:prose-invert light\">\n<h2 style=\"text-align: justify;\"><strong><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">Rivalry That Shaped History:<\/span><\/strong><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">Centered on the 1960 U.S. presidential election and the Kennedy-Nixon rivalry, the game accurately incorporates historical events. From Nixon&#8217;s lazy shave to President Eisenhower\u2019s late endorsement and the &#8216;Catholic question,&#8217; these events significantly influenced the election. Players act as candidates and campaign managers, attempting to secure electoral votes. While accurately portraying historical events, the game&#8217;s design allows players to reshape history. Despite Kennedy&#8217;s historical win, the game emphasizes the intense competition, highlighted by the slim 118,000-vote difference.<\/span><\/p>\n<h2 style=\"text-align: justify;\"><strong><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">Making of the Design:<\/span><\/strong><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">Designed by Christian Leonhard and Jason Matthews, the game includes various components: The Board, Campaign Manual, State Seals, Issue tiles, Candidate tokens, Momentum markers, Turn Track &amp; Phase Track markers, Cubes, Endorsement markers, Campaign cards, Candidate cards, Prevention Event markers, Endorsement cards, Political Capital bag, and the Debate Board. The electoral map of the USA is used with inserted state boxes. These state boxes vary in two, those with red edges and elephant icons inserted representing Nixon and those with blue edges and donkey representing Kennedy. The choice of colors and symbols are historically accurate as they were used in the real election that took place.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-343\" src=\"https:\/\/publicdigitalhistory.dissgea.unipd.it\/wp-content\/uploads\/2024\/01\/indir-1-e1706444029488.jpg\" alt=\"the board\" width=\"406\" height=\"224\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-346\" src=\"https:\/\/publicdigitalhistory.dissgea.unipd.it\/wp-content\/uploads\/2024\/01\/indir-3-e1706444077977.jpg\" alt=\"components of the game\" width=\"249\" height=\"219\" \/><\/span><\/p>\n<h2 style=\"text-align: justify;\"><strong><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">How to Become the President:<\/span><\/strong><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">With nine turns representing campaign weeks, players aim to accumulate electoral votes to become the president. The historically accurate event cards serve as both educational tools and immersive elements, informing players about the real election.&#8221;The Making of the President&#8221; board game offers a\u00a0 simulation of the U.S. presidential election process through various key mechanics.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">It is a card-driven game where players use Candidate Cards and Event Cards to shape the course of the game, representing candidate strengths, weaknesses, and unpredictable events. Players managing Action Points (AP) ,campaign, fundraise, and respond to events. The game includes Primary Elections, National Conventions, and the Campaign phase, where players compete for electoral votes. Money management is crucial, requiring decisions on fundraising and resource allocation.\u00a0 The game&#8217;s success lies in combining historical elements with the opportunity for players to reshape history, offering a unique election simulation.<\/span><\/p>\n<h2 style=\"text-align: justify;\"><strong><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 18pt; color: #000000;\">Conclusion:<\/span><\/strong><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; color: #000000;\">&#8220;1960: Making of the President&#8221; emerges as a captivating and historically informed board game. It allows players to delve into the intricacies of the 1960 U.S. presidential election. The game&#8217;s success is rooted in its meticulous design, educational value, and the strategic challenges it presents, making it an engaging choice for both history enthusiasts and board game lovers.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><!--more--><\/p>\n<p><!--more--><\/p>\n<p><!--more--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introduction: Conducting comprehensive analysis on a work require examining its the elements. Its history, location, time period, creator&#8217;s background, and the intended audience must be paid attention to. This blog post critically examines the board game &#8220;1960: Making of the President,&#8221;\u00a0 ( first edition) assessing its historical accuracy, game design effectiveness and its communication with [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-325","post","type-post","status-publish","format-standard","hentry","category-gameanalysis23-24"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;1960: Making of the President&#039; Repeating\/Reshaping History - Public Digital History Lab<\/title>\n<meta name=\"description\" content=\"Dive into an analysis of &#039;The Making of the President&#039; board game , see how it simulates the U.S. presidential election history.\" \/>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;1960: Making of the President&#039; 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